Commit Graph
6 Commits
Author SHA1 Message Date
sayudhalw 9f184ed90b Refactor materials and textures in the project
- Updated the title in index.html from "Textures" to "Materials".
- Enhanced script.js by adding GUI controls for material properties and loading various textures.
- Removed unused textures: checkerboard-1024x1024.png, checkerboard-8x8.png, and minecraft.png.
- Added new textures: environmentMap/2k.hdr, gradients/3.jpg, gradients/5.jpg, and multiple matcap textures (1.png to 8.png).
- Implemented a MeshPhysicalMaterial with adjustable properties for metalness, roughness, transmission, and thickness.
- Updated object rotations for better visual effects in the scene.
2026-08-25 12:22:39 +07:00
sayudhalw a345a4c057 refactor: remove GSAP and lil-gui dependencies, update project structure and textures 2026-08-25 10:10:49 +07:00
sayudhalw 2680337232 refactor: integrate gsap and lil-gui for enhanced debugging and animation controls 2026-08-25 05:56:11 +07:00
sayudhalw 19aa918d0e refactor: remove GSAP dependency and update code structure for improved readability 2026-08-24 12:45:42 +07:00
sayudhalw ced9c2b65a feat: integrate GSAP for object animations and update package dependencies 2026-08-23 20:43:55 +07:00
sayudhalw 2cc2c69bee Add initial project setup with pnpm and configure .gitignore
- Created .gitignore to exclude node_modules, build outputs, environment files, logs, and editor-specific files.
- Added pnpm-lock.yaml to manage project dependencies.
- Introduced pnpm-workspace.yaml to allow builds with esbuild.
- Updated script.js to set mesh position using a single method call, cleaning up commented-out code.
2026-08-23 12:45:14 +07:00