feat: integrate GSAP for object animations and update package dependencies
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@@ -12,6 +12,7 @@
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"vite-plugin-restart": "^0.4.2"
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},
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"dependencies": {
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"gsap": "~3.12.7",
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"three": "^0.174.0"
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}
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}
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Generated
+8
@@ -8,6 +8,9 @@ importers:
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.:
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dependencies:
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gsap:
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specifier: ~3.12.7
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version: 3.12.7
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three:
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specifier: ^0.174.0
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version: 0.174.0
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@@ -352,6 +355,9 @@ packages:
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engines: {node: ^8.16.0 || ^10.6.0 || >=11.0.0}
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os: [darwin]
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[email protected]:
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resolution: {integrity: sha512-V4GsyVamhmKefvcAKaoy0h6si0xX7ogwBoBSs2CTJwt7luW0oZzC0LhdkyuKV8PJAXr7Yaj8pMjCKD4GJ+eEMg==}
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[email protected]:
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resolution: {integrity: sha512-41Cifkg6e8TylSpdtTpeLVMqvSBEVzTttHvERD741+pnZ8ANv0004MRL43QKPDlK9cGvNp6NZWZUBlbGXYxxng==}
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engines: {node: '>=0.12.0'}
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@@ -649,6 +655,8 @@ snapshots:
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[email protected]:
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optional: true
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[email protected]: {}
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[email protected]: {}
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[email protected]:
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+11
-7
@@ -1,5 +1,6 @@
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import './style.css'
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import * as THREE from 'three'
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import gsap from 'gsap'
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// Canvas
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const canvas = document.querySelector('canvas.webgl')
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@@ -31,19 +32,22 @@ const renderer = new THREE.WebGLRenderer({
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renderer.setSize(sizes.width, sizes.height)
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// Clock
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const clock = new THREE.Clock()
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// const clock = new THREE.Clock()
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gsap.to(mesh.position, { x: 2, duration: 1, delay: 1})
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gsap.to(mesh.position, { x: 0, duration: 1, delay: 2})
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// Animations
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const tick = () => {
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// Clock
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const elapsedTime = clock.getElapsedTime()
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// // Clock
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// const elapsedTime = clock.getElapsedTime()
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// Update objects
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mesh.rotation.y = elapsedTime * Math.PI * 2
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mesh.position.y = Math.sin(elapsedTime)
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mesh.position.x = Math.cos(elapsedTime)
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// // Update objects
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// mesh.rotation.y = elapsedTime * Math.PI * 2
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// mesh.position.y = Math.sin(elapsedTime)
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// mesh.position.x = Math.cos(elapsedTime)
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// camera.lookAt(mesh.position)
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// Renderer
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renderer.render(scene, camera)
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