fix: update animation logic for smoother object movement

This commit is contained in:
sayudhalw
2026-08-23 16:52:40 +07:00
parent e190aea4b6
commit cebdb9e921
+3 -1
View File
@@ -41,7 +41,9 @@ const tick = () => {
const elapsedTime = clock.getElapsedTime()
// Update objects
mesh.rotation.y += 0.001 * elapsedTime
mesh.rotation.y = elapsedTime * Math.PI * 2
mesh.position.y = Math.sin(elapsedTime)
mesh.position.x = Math.cos(elapsedTime)
// Renderer
renderer.render(scene, camera)