fix: update animation logic for smoother object movement
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+3
-1
@@ -41,7 +41,9 @@ const tick = () => {
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const elapsedTime = clock.getElapsedTime()
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// Update objects
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mesh.rotation.y += 0.001 * elapsedTime
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mesh.rotation.y = elapsedTime * Math.PI * 2
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mesh.position.y = Math.sin(elapsedTime)
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mesh.position.x = Math.cos(elapsedTime)
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// Renderer
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renderer.render(scene, camera)
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