refactor: update geometry creation to use BufferGeometry for improved performance

This commit is contained in:
sayudhalw
2026-08-24 17:33:47 +07:00
parent 19aa918d0e
commit df350c2096
+12 -2
View File
@@ -14,8 +14,18 @@ const scene = new THREE.Scene();
/** /**
* Object * Object
*/ */
const geometry = new THREE.BoxGeometry(1, 1, 1); // const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
const positionsArray = new Float32Array([
0, 0, 0,
0, 1, 0,
1, 0, 0
]);
const geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.BufferAttribute(positionsArray, 3));
const material = new THREE.MeshBasicMaterial({ color: 0xff0000, wireframe: true });
const mesh = new THREE.Mesh(geometry, material); const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh); scene.add(mesh);