fix: add near and far clipping planes to camera initialization
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@@ -22,7 +22,7 @@ const sizes = {
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}
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// Camera
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const camera = new THREE.PerspectiveCamera(75, sizes.width / sizes.height)
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const camera = new THREE.PerspectiveCamera(75, sizes.width / sizes.height, 0.1, 100)
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camera.position.z = 3
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scene.add(camera)
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