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{
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"name": "threejs-journey-exercise",
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"private": true,
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"version": "0.0.0",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "vite build"
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},
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"devDependencies": {
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"vite": "^6.2.2",
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"vite-plugin-restart": "^0.4.2"
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},
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"dependencies": {
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"three": "^0.174.0"
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}
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}
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# Three.js Journey
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## Setup
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Download [Node.js](https://nodejs.org/en/download/).
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Run this followed commands:
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``` bash
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# Install dependencies (only the first time)
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npm install
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# Run the local server at localhost:8080
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npm run dev
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# Build for production in the dist/ directory
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npm run build
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```
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>First Three.js Project</title>
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<link rel="stylesheet" href="./style.css">
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</head>
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<body>
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<canvas class="webgl"></canvas>
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<script type="module" src="./script.js"></script>
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</body>
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</html>
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import * as THREE from 'three'
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// Canvas
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const canvas = document.querySelector('canvas.webgl')
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// Scene
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const scene = new THREE.Scene()
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/**
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* Object
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*/
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const geometry = new THREE.BoxGeometry(1, 1, 1)
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const material = new THREE.MeshBasicMaterial({ color: 0xff0000 })
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const mesh = new THREE.Mesh(geometry, material)
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scene.add(mesh)
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/**
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* Sizes
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*/
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const sizes = {
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width: 800,
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height: 600
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}
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/**
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* Camera
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*/
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const camera = new THREE.PerspectiveCamera(75, sizes.width / sizes.height)
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camera.position.z = 3
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scene.add(camera)
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/**
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* Renderer
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*/
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const renderer = new THREE.WebGLRenderer({
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canvas: canvas
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})
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renderer.setSize(sizes.width, sizes.height)
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renderer.render(scene, camera)
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import restart from 'vite-plugin-restart'
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export default {
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root: 'src/', // Sources files (typically where index.html is)
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publicDir: '../static/', // Path from "root" to static assets (files that are served as they are)
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server:
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{
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host: true, // Open to local network and display URL
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open: !('SANDBOX_URL' in process.env || 'CODESANDBOX_HOST' in process.env) // Open if it's not a CodeSandbox
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},
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build:
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{
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outDir: '../dist', // Output in the dist/ folder
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emptyOutDir: true, // Empty the folder first
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sourcemap: true // Add sourcemap
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},
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plugins:
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[
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restart({ restart: [ '../static/**', ] }) // Restart server on static file change
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],
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}
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