refactor: integrate gsap and lil-gui for enhanced debugging and animation controls

This commit is contained in:
sayudhalw
2026-08-25 05:56:11 +07:00
parent 0df0119434
commit 2680337232
3 changed files with 50 additions and 2 deletions
+32 -2
View File
@@ -1,6 +1,14 @@
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { Timer } from 'three/examples/jsm/misc/Timer.js';
import { gsap } from 'gsap';
import GUI from 'lil-gui';
/**
* Debug
*/
const gui = new GUI();
const debugObject = {};
/**
* Base
@@ -13,7 +21,7 @@ const scene = new THREE.Scene();
/**
* Object
*/
*/
const geometry = new THREE.BoxGeometry(1, 1, 1, 2, 2, 2);
// const positionsArray = new Float32Array([
@@ -24,11 +32,33 @@ const geometry = new THREE.BoxGeometry(1, 1, 1, 2, 2, 2);
// const geometry = new THREE.BufferGeometry();
// geometry.setAttribute('position', new THREE.BufferAttribute(positionsArray, 3));
debugObject.color = '#ffffff';
const material = new THREE.MeshBasicMaterial({ color: 0xff0000, wireframe: true });
const material = new THREE.MeshBasicMaterial({ color: debugObject.color, wireframe: true });
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
gui.add(mesh.position, 'y').min(-3).max(3).step(0.01).name('elevation');
gui.add(material, 'wireframe');
gui.add(mesh, 'visible').name('isVisible');
gui.addColor(debugObject, 'color').onChange(() =>
{
material.color.set(debugObject.color);
});
debugObject.spin = () =>
{
gsap.to(mesh.rotation, { duration: 1, y: mesh.rotation.y + Math.PI * 2 });
};
gui.add(debugObject, 'spin');
debugObject.subdivision = 2;
gui.add(debugObject, 'subdivision').min(1).max(20).step(1).onFinishChange(() =>
{
mesh.geometry.dispose();
mesh.geometry = new THREE.BoxGeometry(1, 1, 1, debugObject.subdivision, debugObject.subdivision, debugObject.subdivision);
});
/**
* Sizes
*/