refactor: remove GSAP dependency and update code structure for improved readability

This commit is contained in:
sayudhalw
2026-08-24 12:45:42 +07:00
parent cda633bea1
commit 19aa918d0e
3 changed files with 88 additions and 40 deletions
-8
View File
@@ -8,9 +8,6 @@ importers:
.:
dependencies:
gsap:
specifier: ~3.12.7
version: 3.12.7
three:
specifier: ^0.174.0
version: 0.174.0
@@ -355,9 +352,6 @@ packages:
engines: {node: ^8.16.0 || ^10.6.0 || >=11.0.0}
os: [darwin]
[email protected]:
resolution: {integrity: sha512-V4GsyVamhmKefvcAKaoy0h6si0xX7ogwBoBSs2CTJwt7luW0oZzC0LhdkyuKV8PJAXr7Yaj8pMjCKD4GJ+eEMg==}
[email protected]:
resolution: {integrity: sha512-41Cifkg6e8TylSpdtTpeLVMqvSBEVzTttHvERD741+pnZ8ANv0004MRL43QKPDlK9cGvNp6NZWZUBlbGXYxxng==}
engines: {node: '>=0.12.0'}
@@ -655,8 +649,6 @@ snapshots:
[email protected]:
optional: true
[email protected]: {}
[email protected]: {}
[email protected]:
+69 -27
View File
@@ -1,71 +1,113 @@
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { Timer } from 'three/examples/jsm/misc/Timer.js'
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { Timer } from 'three/examples/jsm/misc/Timer.js';
/**
* Base
*/
// Canvas
const canvas = document.querySelector('canvas.webgl')
const canvas = document.querySelector('canvas.webgl');
// Scene
const scene = new THREE.Scene()
const scene = new THREE.Scene();
/**
* Object
*/
const geometry = new THREE.BoxGeometry(1, 1, 1)
const material = new THREE.MeshBasicMaterial({ color: 0xff0000 })
const mesh = new THREE.Mesh(geometry, material)
scene.add(mesh)
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
/**
* Sizes
*/
const sizes = {
width: 800,
height: 600
width: window.innerWidth,
height: window.innerHeight
};
window.addEventListener('resize', () =>
{
// Update sizes
sizes.width = window.innerWidth;
sizes.height = window.innerHeight;
// Update Camera
camera.aspect = sizes.width / sizes.height;
camera.updateProjectionMatrix();
// Update Renderer
renderer.setSize(sizes.width, sizes.height);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
});
window.addEventListener('dblclick', () =>
{
const fullscreenElement = document.fullscreenElement || document.webkitFullscreenElement;
if (!fullscreenElement)
{
if (canvas.requestFullscreen)
{
canvas.requestFullscreen();
}
else if (canvas.webkitRequestFullscreen)
{
canvas.webkitRequestFullscreen();
}
}
else
{
if (document.exitFullscreen)
{
document.exitFullscreen();
}
else if (document.webkitExitFullscreen)
{
document.webkitExitFullscreen();
}
}
});
/**
* Camera
*/
// Base camera
const camera = new THREE.PerspectiveCamera(75, sizes.width / sizes.height, 0.1, 100)
camera.position.z = 3
scene.add(camera)
const camera = new THREE.PerspectiveCamera(75, sizes.width / sizes.height, 0.1, 100);
camera.position.z = 3;
scene.add(camera);
// Controls
const controls = new OrbitControls(camera, canvas)
controls.enableDamping = true
const controls = new OrbitControls(camera, canvas);
controls.enableDamping = true;
/**
* Renderer
*/
const renderer = new THREE.WebGLRenderer({
canvas: canvas
})
renderer.setSize(sizes.width, sizes.height)
});
renderer.setSize(sizes.width, sizes.height);
/**
* Animate
*/
const timer = new Timer()
timer.connect(document) // pause otomatis saat tab tidak aktif
const timer = new Timer();
timer.connect(document); // pause otomatis saat tab tidak aktif
const tick = () =>
{
timer.update()
const elapsedTime = timer.getElapsed()
timer.update();
const elapsedTime = timer.getElapsed();
// Update controls
controls.update()
controls.update();
// Render
renderer.render(scene, camera)
renderer.render(scene, camera);
// Call tick again on the next frame
window.requestAnimationFrame(tick)
}
window.requestAnimationFrame(tick);
};
tick()
tick();
+14
View File
@@ -0,0 +1,14 @@
* {
margin: 0;
padding: 0;
}
html, body {
overflow: hidden;
}
.webgl {
position: fixed;
top: 0;
left: 0;
}