refactor: remove GSAP dependency and update code structure for improved readability

This commit is contained in:
sayudhalw
2026-08-24 12:45:42 +07:00
parent cda633bea1
commit 19aa918d0e
3 changed files with 88 additions and 40 deletions
-8
View File
@@ -8,9 +8,6 @@ importers:
.: .:
dependencies: dependencies:
gsap:
specifier: ~3.12.7
version: 3.12.7
three: three:
specifier: ^0.174.0 specifier: ^0.174.0
version: 0.174.0 version: 0.174.0
@@ -355,9 +352,6 @@ packages:
engines: {node: ^8.16.0 || ^10.6.0 || >=11.0.0} engines: {node: ^8.16.0 || ^10.6.0 || >=11.0.0}
os: [darwin] os: [darwin]
[email protected]:
resolution: {integrity: sha512-V4GsyVamhmKefvcAKaoy0h6si0xX7ogwBoBSs2CTJwt7luW0oZzC0LhdkyuKV8PJAXr7Yaj8pMjCKD4GJ+eEMg==}
[email protected]: [email protected]:
resolution: {integrity: sha512-41Cifkg6e8TylSpdtTpeLVMqvSBEVzTttHvERD741+pnZ8ANv0004MRL43QKPDlK9cGvNp6NZWZUBlbGXYxxng==} resolution: {integrity: sha512-41Cifkg6e8TylSpdtTpeLVMqvSBEVzTttHvERD741+pnZ8ANv0004MRL43QKPDlK9cGvNp6NZWZUBlbGXYxxng==}
engines: {node: '>=0.12.0'} engines: {node: '>=0.12.0'}
@@ -655,8 +649,6 @@ snapshots:
[email protected]: [email protected]:
optional: true optional: true
[email protected]: {}
[email protected]: {} [email protected]: {}
[email protected]: [email protected]:
+70 -28
View File
@@ -1,71 +1,113 @@
import * as THREE from 'three' import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js' import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { Timer } from 'three/examples/jsm/misc/Timer.js' import { Timer } from 'three/examples/jsm/misc/Timer.js';
/** /**
* Base * Base
*/ */
// Canvas // Canvas
const canvas = document.querySelector('canvas.webgl') const canvas = document.querySelector('canvas.webgl');
// Scene // Scene
const scene = new THREE.Scene() const scene = new THREE.Scene();
/** /**
* Object * Object
*/ */
const geometry = new THREE.BoxGeometry(1, 1, 1) const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({ color: 0xff0000 }) const material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
const mesh = new THREE.Mesh(geometry, material) const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh) scene.add(mesh);
/** /**
* Sizes * Sizes
*/ */
const sizes = { const sizes = {
width: 800, width: window.innerWidth,
height: 600 height: window.innerHeight
} };
window.addEventListener('resize', () =>
{
// Update sizes
sizes.width = window.innerWidth;
sizes.height = window.innerHeight;
// Update Camera
camera.aspect = sizes.width / sizes.height;
camera.updateProjectionMatrix();
// Update Renderer
renderer.setSize(sizes.width, sizes.height);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
});
window.addEventListener('dblclick', () =>
{
const fullscreenElement = document.fullscreenElement || document.webkitFullscreenElement;
if (!fullscreenElement)
{
if (canvas.requestFullscreen)
{
canvas.requestFullscreen();
}
else if (canvas.webkitRequestFullscreen)
{
canvas.webkitRequestFullscreen();
}
}
else
{
if (document.exitFullscreen)
{
document.exitFullscreen();
}
else if (document.webkitExitFullscreen)
{
document.webkitExitFullscreen();
}
}
});
/** /**
* Camera * Camera
*/ */
// Base camera // Base camera
const camera = new THREE.PerspectiveCamera(75, sizes.width / sizes.height, 0.1, 100) const camera = new THREE.PerspectiveCamera(75, sizes.width / sizes.height, 0.1, 100);
camera.position.z = 3 camera.position.z = 3;
scene.add(camera) scene.add(camera);
// Controls // Controls
const controls = new OrbitControls(camera, canvas) const controls = new OrbitControls(camera, canvas);
controls.enableDamping = true controls.enableDamping = true;
/** /**
* Renderer * Renderer
*/ */
const renderer = new THREE.WebGLRenderer({ const renderer = new THREE.WebGLRenderer({
canvas: canvas canvas: canvas
}) });
renderer.setSize(sizes.width, sizes.height) renderer.setSize(sizes.width, sizes.height);
/** /**
* Animate * Animate
*/ */
const timer = new Timer() const timer = new Timer();
timer.connect(document) // pause otomatis saat tab tidak aktif timer.connect(document); // pause otomatis saat tab tidak aktif
const tick = () => const tick = () =>
{ {
timer.update() timer.update();
const elapsedTime = timer.getElapsed() const elapsedTime = timer.getElapsed();
// Update controls // Update controls
controls.update() controls.update();
// Render // Render
renderer.render(scene, camera) renderer.render(scene, camera);
// Call tick again on the next frame // Call tick again on the next frame
window.requestAnimationFrame(tick) window.requestAnimationFrame(tick);
} };
tick() tick();
+14
View File
@@ -0,0 +1,14 @@
* {
margin: 0;
padding: 0;
}
html, body {
overflow: hidden;
}
.webgl {
position: fixed;
top: 0;
left: 0;
}