refactor: remove GSAP dependency and update code structure for improved readability
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+74
-32
@@ -1,71 +1,113 @@
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import * as THREE from 'three'
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
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import { Timer } from 'three/examples/jsm/misc/Timer.js'
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import * as THREE from 'three';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
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import { Timer } from 'three/examples/jsm/misc/Timer.js';
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/**
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* Base
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*/
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// Canvas
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const canvas = document.querySelector('canvas.webgl')
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const canvas = document.querySelector('canvas.webgl');
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// Scene
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const scene = new THREE.Scene()
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const scene = new THREE.Scene();
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/**
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* Object
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*/
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const geometry = new THREE.BoxGeometry(1, 1, 1)
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const material = new THREE.MeshBasicMaterial({ color: 0xff0000 })
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const mesh = new THREE.Mesh(geometry, material)
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scene.add(mesh)
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const geometry = new THREE.BoxGeometry(1, 1, 1);
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const material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
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const mesh = new THREE.Mesh(geometry, material);
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scene.add(mesh);
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/**
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* Sizes
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*/
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const sizes = {
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width: 800,
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height: 600
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}
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width: window.innerWidth,
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height: window.innerHeight
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};
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window.addEventListener('resize', () =>
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{
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// Update sizes
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sizes.width = window.innerWidth;
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sizes.height = window.innerHeight;
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// Update Camera
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camera.aspect = sizes.width / sizes.height;
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camera.updateProjectionMatrix();
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// Update Renderer
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renderer.setSize(sizes.width, sizes.height);
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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});
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window.addEventListener('dblclick', () =>
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{
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const fullscreenElement = document.fullscreenElement || document.webkitFullscreenElement;
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if (!fullscreenElement)
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{
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if (canvas.requestFullscreen)
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{
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canvas.requestFullscreen();
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}
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else if (canvas.webkitRequestFullscreen)
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{
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canvas.webkitRequestFullscreen();
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}
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}
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else
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{
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if (document.exitFullscreen)
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{
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document.exitFullscreen();
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}
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else if (document.webkitExitFullscreen)
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{
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document.webkitExitFullscreen();
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}
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}
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});
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/**
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* Camera
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*/
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// Base camera
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const camera = new THREE.PerspectiveCamera(75, sizes.width / sizes.height, 0.1, 100)
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camera.position.z = 3
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scene.add(camera)
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const camera = new THREE.PerspectiveCamera(75, sizes.width / sizes.height, 0.1, 100);
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camera.position.z = 3;
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scene.add(camera);
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// Controls
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const controls = new OrbitControls(camera, canvas)
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controls.enableDamping = true
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const controls = new OrbitControls(camera, canvas);
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controls.enableDamping = true;
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/**
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* Renderer
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*/
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const renderer = new THREE.WebGLRenderer({
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canvas: canvas
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})
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renderer.setSize(sizes.width, sizes.height)
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canvas: canvas
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});
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renderer.setSize(sizes.width, sizes.height);
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/**
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* Animate
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*/
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const timer = new Timer()
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timer.connect(document) // pause otomatis saat tab tidak aktif
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const timer = new Timer();
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timer.connect(document); // pause otomatis saat tab tidak aktif
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const tick = () =>
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{
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timer.update()
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const elapsedTime = timer.getElapsed()
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timer.update();
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const elapsedTime = timer.getElapsed();
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// Update controls
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controls.update()
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// Update controls
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controls.update();
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// Render
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renderer.render(scene, camera)
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// Render
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renderer.render(scene, camera);
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// Call tick again on the next frame
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window.requestAnimationFrame(tick)
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}
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// Call tick again on the next frame
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window.requestAnimationFrame(tick);
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};
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tick()
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tick();
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