refactor: enhance lighting setup with additional light types and helpers
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+33
-7
@@ -1,5 +1,6 @@
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import * as THREE from 'three';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
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import { RectAreaLightHelper } from 'three/examples/jsm/helpers/RectAreaLightHelper.js';
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import GUI from 'lil-gui';
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/**
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@@ -22,32 +23,40 @@ ambientLight.color = new THREE.Color(0xffffff);
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ambientLight.intensity = 1;
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scene.add(ambientLight);
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const ambientLightFolder = gui.addFolder('Ambient Light');
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const ambientLightFolder = gui.addFolder('Ambient Light').close();
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ambientLightFolder.add(ambientLight, 'intensity').min(0).max(3).step(0.001).name('Ambient Light Intensity');
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//------------------------------------------------------------------------------
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const directionalLight = new THREE.DirectionalLight();
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directionalLight.color = new THREE.Color(0x00fffc);
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directionalLight.intensity = 0.9;
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directionalLight.position.set(1, .25, 0);
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scene.add(directionalLight);
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const directionalLightFolder = gui.addFolder('Directional Light');
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const directionalLightFolder = gui.addFolder('Directional Light').close();
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directionalLightFolder.add(directionalLight, 'intensity').min(0).max(3).step(0.001).name('Directional Light Intensity');
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directionalLightFolder.add(directionalLight.position, 'x').min(-5).max(5).step(0.001).name('Directional Light X');
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directionalLightFolder.add(directionalLight.position, 'y').min(-5).max(5).step(0.001).name('Directional Light Y');
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directionalLightFolder.add(directionalLight.position, 'z').min(-5).max(5).step(0.001).name('Directional Light Z');
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//Helper
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const directionalLightHelper = new THREE.DirectionalLightHelper(directionalLight, 0.2);
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scene.add(directionalLightHelper);
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//------------------------------------------------------------------------------
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const hemisphereLight = new THREE.HemisphereLight();
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hemisphereLight.color = new THREE.Color(0xff0000);
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hemisphereLight.groundColor = new THREE.Color(0x0000ff);
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hemisphereLight.intensity = 0.9;
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scene.add(hemisphereLight);
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const hemisphereLightFolder = gui.addFolder('Hemisphere Light');
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const hemisphereLightFolder = gui.addFolder('Hemisphere Light').close();
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hemisphereLightFolder.add(hemisphereLight, 'intensity').min(0).max(3).step(0.001).name('Hemisphere Light Intensity');
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hemisphereLightFolder.addColor(hemisphereLight, 'color').name('Hemisphere Light Color');
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hemisphereLightFolder.addColor(hemisphereLight, 'groundColor').name('Hemisphere Light Ground Color');
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//Helper
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const hemisphereLightHelper = new THREE.HemisphereLightHelper(hemisphereLight, 0.2);
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scene.add(hemisphereLightHelper);
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//------------------------------------------------------------------------------
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const pointLight = new THREE.PointLight();
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pointLight.color = new THREE.Color(0xff9000);
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pointLight.distance = 10;
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@@ -56,7 +65,7 @@ pointLight.intensity = 1.5;
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pointLight.position.set(1, -0.5, 1);
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scene.add(pointLight);
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const pointLightFolder = gui.addFolder('Point Light');
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const pointLightFolder = gui.addFolder('Point Light').close();
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pointLightFolder.addColor(pointLight, 'color').name('Point Light Color');
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pointLightFolder.add(pointLight, 'distance').min(0).max(20).step(0.001).name('Point Light Distance');
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pointLightFolder.add(pointLight, 'decay').min(0).max(5).step(0.001).name('Point Light Decay');
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@@ -65,6 +74,10 @@ pointLightFolder.add(pointLight.position, 'x').min(-5).max(5).step(0.001).name('
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pointLightFolder.add(pointLight.position, 'y').min(-5).max(5).step(0.001).name('Point Light Y');
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pointLightFolder.add(pointLight.position, 'z').min(-5).max(5).step(0.001).name('Point Light Z');
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//helper
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const pointLightHelper = new THREE.PointLightHelper(pointLight, 0.2);
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scene.add(pointLightHelper);
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//------------------------------------------------------------------------------
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const rectAreaLight = new THREE.RectAreaLight();
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rectAreaLight.color = new THREE.Color(0x4e00ff);
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rectAreaLight.intensity = 6;
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@@ -74,7 +87,7 @@ rectAreaLight.position.set(-1.5, 0, 1.5);
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rectAreaLight.lookAt(new THREE.Vector3(0, 0, 0));
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scene.add(rectAreaLight);
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const rectAreaLightFolder = gui.addFolder('Rect Area Light');
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const rectAreaLightFolder = gui.addFolder('Rect Area Light').close();
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rectAreaLightFolder.addColor(rectAreaLight, 'color').name('Color');
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rectAreaLightFolder.add(rectAreaLight, 'intensity').min(0).max(10).step(0.001).name('Intensity');
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rectAreaLightFolder.add(rectAreaLight, 'width').min(0).max(20).step(0.001).name('Width');
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@@ -83,6 +96,10 @@ rectAreaLightFolder.add(rectAreaLight.position, 'x').min(-5).max(5).step(0.001).
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rectAreaLightFolder.add(rectAreaLight.position, 'y').min(-5).max(5).step(0.001).name('Y');
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rectAreaLightFolder.add(rectAreaLight.position, 'z').min(-5).max(5).step(0.001).name('Z');
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//helper
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const rectAreaLightHelper = new RectAreaLightHelper(rectAreaLight);
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scene.add(rectAreaLightHelper);
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//------------------------------------------------------------------------------
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const spotLight = new THREE.SpotLight();
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spotLight.color = new THREE.Color(0x78ff00);
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spotLight.intensity = 0.5;
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@@ -93,7 +110,7 @@ spotLight.decay = 1;
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spotLight.position.set(0, 2, 3);
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scene.add(spotLight);
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const spotLightFolder = gui.addFolder('Spot Light');
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const spotLightFolder = gui.addFolder('Spot Light').close();
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spotLightFolder.addColor(spotLight, 'color').name('Color');
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spotLightFolder.add(spotLight, 'intensity').min(0).max(10).step(0.001).name('Intensity');
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spotLightFolder.add(spotLight, 'distance').min(0).max(20).step(0.001).name('Distance');
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@@ -103,6 +120,15 @@ spotLightFolder.add(spotLight, 'decay').min(0).max(5).step(0.001).name('Decay');
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spotLightFolder.add(spotLight.position, 'x').min(-5).max(5).step(0.001).name('X');
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spotLightFolder.add(spotLight.position, 'y').min(-5).max(5).step(0.001).name('Y');
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spotLightFolder.add(spotLight.position, 'z').min(-5).max(5).step(0.001).name('Z');
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//helper
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const spotLightHelper = new THREE.SpotLightHelper(spotLight);
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scene.add(spotLightHelper);
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window.requestAnimationFrame(() =>
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{
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spotLightHelper.update();
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});
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//------------------------------------------------------------------------------
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/**
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* Objects
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*/
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